Feel the weight
Manual thrust, smooth rotation, drag and deliberate momentum make every ship feel like machinery—not a cursor.
MR-01 A real-time 2D space RPG
Command the ship. Build the crew. Decide what humanity becomes after Earth.
Your ship is your story
Empires of Eternity puts you inside a working starship and gives you direct control of every journey. Turn, thrust, aim and fight in real time, then dock to hire crew, refit the vessel and decide where to go next.
The galaxy is being built system by system, so every route can carry a distinct purpose: trade, resources, discovery, faction pressure or danger.
Manual thrust, smooth rotation, drag and deliberate momentum make every ship feel like machinery—not a cursor.
Mine asteroid fields, pull cargo aboard with the tractor beam and break ghost wrecks apart for equipment stations cannot sell.
Weapons, shields, engines and power can fail independently. Winning the fight means keeping the ship alive long enough to fire back.
Buy complete vessels and make them yours through weapons, shields, engines, power systems and a crew worth protecting.
The fracture
In 2035, Earth was destroyed after an AI surge. The survivors carried one unresolved question into the stars: was artificial intelligence humanity’s greatest failure—or the thing it failed to understand?
Powers of the galaxy
Select a faction to open its field record.
The old human order rebuilt around discipline, survival and a deep hatred of autonomous AI. It offers protection—but expects obedience.
Nomads answer to no race. They come from every people in the galaxy and reject the laws of established powers. Their presence can be found almost anywhere; some systems belong to them entirely.
Every system matters
A direct hit can take a module offline while the hull still holds. Lose the engines and you lose movement. Lose power and the rest of the ship begins to fail. Engineers buy you the time to recover.
Names, roles, consequences
Captain, tactical officers and engineers take real positions aboard the vessel. They learn through missions, improve the systems they serve and become more valuable the longer they survive.
When someone dies in service, their name does not disappear. It enters the ship log and the permanent Lost in Service record.
Crew performance increases through completed missions.
A galaxy built by hand
Empires of Eternity is currently in active development at Matthew Rhodes Studios.
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