A human capital ship and its escorts travelling towards a blue jump point in deep space

MR-01 A real-time 2D space RPG

EmpiresofEternity

Command the ship. Build the crew. Decide what humanity becomes after Earth.

FormatReal-time 2D
PerspectiveTrue top-down
FocusShip & crew
StatusIn development

Your ship is your story

Not a fleet seen from afar.
A vessel you have to live with.

Empires of Eternity puts you inside a working starship and gives you direct control of every journey. Turn, thrust, aim and fight in real time, then dock to hire crew, refit the vessel and decide where to go next.

The galaxy is being built system by system, so every route can carry a distinct purpose: trade, resources, discovery, faction pressure or danger.

01 / FLIGHT

Feel the weight

Manual thrust, smooth rotation, drag and deliberate momentum make every ship feel like machinery—not a cursor.

02 / SALVAGE

Work the frontier

Mine asteroid fields, pull cargo aboard with the tractor beam and break ghost wrecks apart for equipment stations cannot sell.

03 / COMBAT

Survive the damage

Weapons, shields, engines and power can fail independently. Winning the fight means keeping the ship alive long enough to fire back.

04 / PROGRESSION

Own the ship

Buy complete vessels and make them yours through weapons, shields, engines, power systems and a crew worth protecting.

The fracture

Earth is gone.
Humanity is not united.

In 2035, Earth was destroyed after an AI surge. The survivors carried one unresolved question into the stars: was artificial intelligence humanity’s greatest failure—or the thing it failed to understand?

HomeworldDestroyed
Human spaceDivided
Outer systemsUnknown

Powers of the galaxy

Three visions. No shared future.

Select a faction to open its field record.

Faction record / CUP-01

The Coalition

The old human order rebuilt around discipline, survival and a deep hatred of autonomous AI. It offers protection—but expects obedience.

Origin
Earth evacuation fleets
Doctrine
Control technology. Preserve humanity.
Presence
The settled inner systems

Nomads answer to no race. They come from every people in the galaxy and reject the laws of established powers. Their presence can be found almost anywhere; some systems belong to them entirely.

PLAYER VESSEL / STATUS LINK STABLE
Hull integrity88%
Shield array66%
Power core74%

Every system matters

Damage changes the ship before it ends the fight.

A direct hit can take a module offline while the hull still holds. Lose the engines and you lose movement. Lose power and the rest of the ship begins to fail. Engineers buy you the time to recover.

  • 01 Individual weapon and equipment hardpoints
  • 02 Shield strength tied to remaining module health
  • 03 Repair rates shaped by the crew on board

Names, roles, consequences

Your crew are not bonuses in storage.

Captain, tactical officers and engineers take real positions aboard the vessel. They learn through missions, improve the systems they serve and become more valuable the longer they survive.

When someone dies in service, their name does not disappear. It enters the ship log and the permanent Lost in Service record.

ACTIVE CREW MANIFEST 04 / 04 ASSIGNED
CaptainCommand
On station
TacticalWeapons & targeting
On station
EngineerRepair & power
Repairing
EngineerRepair & engines
Moving
SHIP LOG

Crew performance increases through completed missions.

A galaxy built by hand

Every ship has a history.
Yours starts in the dark.

Empires of Eternity is currently in active development at Matthew Rhodes Studios.

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